Palia Day-Night Cycle Minimap

Redesigned Palia’s UI by merging the minimap, compass, and day-night cycle to reduce cognitive load and improve navigation.

Services

Game UX, UX/UI Design

Services

Game UX, UX/UI Design

Services

Game UX, UX/UI Design

Tools

Figma

Tools

Figma

Tools

Figma

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Timeline

1 week

Timeline

1 week

Timeline

1 week

project pic
project pic

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

project pic
project pic

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

project pic
project pic

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

project pic
project pic

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

© 2025 Rebecca Martin Design

Palia Day-Night Cycle Minimap

Redesigned Palia’s UI by merging the minimap, compass, and day-night cycle to reduce cognitive load and improve navigation.

Services

Game UX, UX/UI Design

Services

Game UX, UX/UI Design

Services

Game UX, UX/UI Design

Tools

Figma

Tools

Figma

Tools

Figma

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Timeline

1 week

Timeline

1 week

Timeline

1 week

project pic
project pic

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

project pic
project pic

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

project pic
project pic

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

project pic
project pic

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

© 2025 Rebecca Martin Design

Palia Day-Night Cycle Minimap

Redesigned Palia’s UI by merging the minimap, compass, and day-night cycle to reduce cognitive load and improve navigation.

Services

Game UX, UX/UI Design

Services

Game UX, UX/UI Design

Services

Game UX, UX/UI Design

Tools

Figma

Tools

Figma

Tools

Figma

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Value

Improving Palia's UX with a Day-Night Integrated Minimap

Timeline

1 week

Timeline

1 week

Timeline

1 week

project pic
project pic

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Overview

As both a dedicated gamer and UX designer, I am motivated to solve issues that disrupt gameplay and immersion. In redesigning the UI for Palia, I focused on a key challenge: navigation. The current interface separates essential elements like the compass and time-of-day indicators, which increases cognitive load and interrupts the player experience.

To solve this, I designed a unified minimap that combines the compass, day-night cycle, and map into one dynamic visual element. This approach simplifies navigation, improves accessibility, and strengthens player immersion.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Problem

  • Separate UI components create unnecessary mental effort.

  • The lack of a dedicated minimap makes navigation and quest progression difficult.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

Solution

  • Introduce a dedicated minimap to provide spatial awareness.

  • Combine the compass and day-night cycle into the minimap, forming a central, easy-to-use interface.

project pic
project pic

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

Design Rationale

  • Reduced Cognitive Load: Merging information into one place decreases the mental effort required to understand in-game context.

  • Improved Flow: A cohesive UI helps players make decisions quickly and stay focused on gameplay.

  • Greater Immersion: A minimap that visually reflects the in-game time creates a more engaging experience.

project pic
project pic

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

Visual Features

  • Time-Based Imagery:

    • Sunrise: The sun gradually rises from behind clouds, signaling the start of a new day.

    • Midday: Bright visuals show peak daylight.

    • Dusk: The sun fades and the moon appears, indicating nightfall.

project pic
project pic

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Benefits

  • Better Accessibility: Clear visual cues make it easier for all players to understand time progression.

  • Streamlined Navigation: Players can orient themselves and move through the game world with greater ease.

  • Improved Planning: Quick recognition of the time of day helps players prepare for time-sensitive tasks.

  • Stronger Immersion: The evolving visuals make the game world feel more alive and responsive.

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

© 2025 Rebecca Martin Design