PikMe

PikMe is an app that transforms content creation and consumption into a competitive, skill-based game.

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Tools

Figma, Figjam, Miro, Google Analytics

Tools

Figma, Figjam, Miro, Google Analytics

Tools

Figma, Figjam, Miro, Google Analytics

Value

Designing the Game of Content

Value

Designing the Game of Content

Value

Designing the Game of Content

Timeline

8 months

Timeline

8 months

Timeline

8 months

project pic
project pic

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

project pic
project pic

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

project pic
project pic

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

© 2025 Rebecca Martin Design

PikMe

PikMe is an app that transforms content creation and consumption into a competitive, skill-based game.

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Tools

Figma, Figjam, Miro, Google Analytics

Tools

Figma, Figjam, Miro, Google Analytics

Tools

Figma, Figjam, Miro, Google Analytics

Value

Designing the Game of Content

Value

Designing the Game of Content

Value

Designing the Game of Content

Timeline

8 months

Timeline

8 months

Timeline

8 months

project pic
project pic

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

project pic
project pic

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

project pic
project pic

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

© 2025 Rebecca Martin Design

PikMe

PikMe is an app that transforms content creation and consumption into a competitive, skill-based game.

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Services

Product Design, UX/UI Design, Business Strategy, Branding, Game Strategy, Game UX, Mobile App Design, Web Design

Tools

Figma, Figjam, Miro, Google Analytics

Tools

Figma, Figjam, Miro, Google Analytics

Tools

Figma, Figjam, Miro, Google Analytics

Value

Designing the Game of Content

Value

Designing the Game of Content

Value

Designing the Game of Content

Timeline

8 months

Timeline

8 months

Timeline

8 months

project pic
project pic

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Introduction

The goal: empower everyday creators to monetize instantly—without needing followers, algorithms, or influence. As Head of Product and Game Strategist, I led PikMe’s development from early ideation through user research, system design, gamification strategy, and multiple rounds of testing.

We built a category-defining product at the intersection of gaming, creator tools, and social media. Over the course of 8 months, we shaped the future of monetization through play.

Click here to view the mobile app prototype

My Role

As Head of Product & Game Strategist, I:

  • Defined product vision and game strategy

  • Built feature sets and prioritized roadmaps

  • Directed UX research and usability testing

  • Designed and maintained the Figma-based design system

  • Led end-to-end UI/UX design, including prototyping

  • Crafted the referral and monetization mechanics

Collaborated closely with engineering, brand, and legal.

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

Design Process

  1. Mood Boarding

    • Direction: bold, vibrant, youthful

    • Keywords: competition, creativity, confidence

  2. Wireframes

    • Focused on MVP core loops: submit > vote > payout

  3. Scalable Design System

    • Built in Figma, included tokens for typography, color, and iconography

    • Designed for flexibility as content types expanded

  4. High-Fidelity Design

    • Interactive screens built with WCAG-compliant contrast and sizing

    • Polished vote flows, CTAs, tutorials, and wallet interactions

  5. Prototyping

    • Clickable flows built in Figma

Shared internally for investor demos and usability testing

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

The Problem

“It’s never been easier to create content—yet never been harder to monetize it.” - User Interview Quote

On traditional platforms like Instagram and TikTok, creators compete against 207+ million others in a popularity contest. Algorithms reward reach. Virality wins. But 59% of beginner creators have never monetized—and many never will.

The vast majority of social platforms are biased toward:

  • Follower count

  • Platform-savvy behavior

  • Strategic post timing

  • Paid promotion

We saw a massive opportunity to reframe this dynamic.

The Solution

We designed to offer a game-first approach to content. Creators enter themed contests with a small entry fee. Voters choose winners in head-to-head, anonymous matchups. Top-voted creators earn real cash. Voters who picked top images also win rewards.

There are:

  • No profiles

  • No followers

  • No comment sections

  • Just content, skill, and community-powered results

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

Understanding the Challenge

We originally assumed professional photographers (event and wildlife) would be our primary users. However, after 3 major user testing rounds and 100 user interviews, we discovered a key insight: our core user wasn’t the pro.

They were amateur Instagram photographers—people with passion, great eye, and no easy way to monetize.

  • Wildlife photographers felt the stakes didn’t match their work.

  • Event photographers were hesitant about non-traditional monetization.

  • But casual content creators loved the fairness and clarity of a game.

This pivot was critical to shaping product decisions moving forward.

User Research + Discovery

In addition to interviews and usability testing, we rooted our research in broader conversations about the future of media. One foundational influence was Grace Kasten’s article The Case for a New Media Format.

It helped us understand that:

“The next media format won’t be static. It will be interactive, gamified, and active.

From the article, we distilled several key principles:

  • Reward Function: Content must offer dynamic outcomes (votes, wins, feedback).

  • Predefined Goals: Structured journeys help creators build intentional content.

  • Generative Experiences: Media should invite participation, not just consumption.

We embraced these ideas by building a system where every interaction—uploading, voting, winning—was part of a structured and rewarding game loop.

Competitive + Secondary Research

Traditional platforms (Instagram, TikTok, Viewbug) reinforced performance hierarchy through popularity metrics. Even newer “creator economy” tools still required virality to see returns.

Inspired by Kasten’s vision, we realized:

  • Interactive video is on the rise

  • Game design is shaping the future of content

  • Passive consumption is dying—replaced by “content-as-play”

We also noted the rise of:

  • VR/AR experiences with world-building

  • AI tools personalizing media based on user interaction

  • Social video formats that emphasize community engagement (e.g., TikTok duets)

Our decision to:

  • Remove follower systems

  • Focus on daily interactive challenges

  • And build gamified reward mechanics

...was deeply aligned with this future-facing shift in how media is created, consumed, and valued.

project pic
project pic

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

User Flows + Information Architecture

We mapped out all user journeys, from unregistered onboarding through wallet withdrawal:

  • Referral entry logic

  • Game entry + voting loop

  • Alerts, contest results, and withdrawal flows

We created layered decision flowcharts for both app and web, ensuring logic was scalable and modular.

Gamification Strategy

We built core gameplay inspired by:

  • Head-to-head matchups (like bracket voting)

  • Daily contests with jackpots

  • Referral-based free entries

  • Leaderboards and ranking systems

  • Tutorials and unlockable challenges

Each interaction reinforced our key loop: play, win, share.

Usability Testing + Iteration

Across 3 major test rounds, we refined:

  • Language (from "submit" to "compete")

  • Flow clarity (more progress indicators)

  • Tutorials (first-time voting simplified)

  • Game feedback (real-time animations for votes)

We made accessibility a priority:

  • Designed for one-handed mobile use

  • WCAG color contrast compliance

  • Readable fonts, alt text for future expansion

A/B Testing + Ongoing Optimization

We tested:

  • Theme naming: literal vs. abstract

  • CTA phrasing: “Play Now” vs “Join the Contest”

  • Wallet triggers: “Instant Cash” vs “Claim Your Winnings”

Continued optimization focused on increasing time spent voting and improving referral conversion.

project pic
project pic

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Conclusion

PikMe redefined how creators monetize—by turning content into a skill-based game. As Head of Product and Game Strategist, I led the product from discovery to beta, pivoting our user focus, building a scalable design system, and embedding gamification into every interaction. The result: a new category we coined Gamified Media, where creativity—not clout—wins.

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

Reach out anytime

Let’s Stay Connected

Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!

martin.rebeccaelise@gmail.com

© 2025 Rebecca Martin Design