Rapide
From Concept to Prototype: Solving Launcher Frustration in PC Gaming
Services
UX/UI Design, App Design, UX Research
Services
UX/UI Design, App Design, UX Research
Services
UX/UI Design, App Design, UX Research
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Timeline
4 weeks
Timeline
4 weeks
Timeline
4 weeks


Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.


Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs
Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs
Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs


Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization
Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization
Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization


Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Rapide
From Concept to Prototype: Solving Launcher Frustration in PC Gaming
Services
UX/UI Design, App Design, UX Research
Services
UX/UI Design, App Design, UX Research
Services
UX/UI Design, App Design, UX Research
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Timeline
4 weeks
Timeline
4 weeks
Timeline
4 weeks


Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.


Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs
Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs
Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs


Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization
Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization
Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization


Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Rapide
From Concept to Prototype: Solving Launcher Frustration in PC Gaming
Services
UX/UI Design, App Design, UX Research
Services
UX/UI Design, App Design, UX Research
Services
UX/UI Design, App Design, UX Research
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Tools
Figma, Miro, Cardboard, Google Forms, Google Sheets
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Value
One launcher to rule them all. Effortlessly manage your games, friends, and updates across 23+ PC launchers—without the clutter, confusion, or wasted clicks. Designed for dedicated gamers who crave simplicity, transparency, and control.
Timeline
4 weeks
Timeline
4 weeks
Timeline
4 weeks


Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Overview
The PC gaming landscape has become fragmented, with 23 major launchers replacing what used to be a one-click experience. This complexity has frustrated users and disrupted gameplay flow. I set out to design a solution that simplifies and unifies the launcher experience.
Click here to view the desktop app prototype
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Research
Secondary Research: I analyzed industry reports, forum discussions, and data on market value (games: $195.65B vs. film: $26B in 2022). PC gamers are among the most loyal and spend-heavy users, yet they're burdened by launcher bloat, DRM, memory usage, and poor social integration.
User Interviews: Qualitative interviews revealed users want simplicity, transparency, and seamless access to their social circles. Battle.net was often cited as the gold standard for usability.
Persona: Created and iterated a user persona informed by surveys and interviews to guide decisions throughout the project.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.
Design Process
Early Concepts:
Explored ideas like launcher repair tools and download transparency apps. Ultimately, the direction shifted toward a centralized launcher interface to streamline the entire experience.
MVP User Flow:
Browse/select games
Connect/import launchers
Add/message/search friends
View notifications
Sketches & Wireframes
Started with low-fidelity sketches and wireframes in Figma, grounded in user insights and heuristic evaluations.
Guerilla Usability Testing
Ran Discord-based tests with 5 users. Issues included unclear copy, unintuitive messaging layout, and empty launcher views.


Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs
Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs
Visual Design
Style Guide: Developed a brand identity and logo to guide high-fidelity visuals.
High-Fidelity Prototype: Designed in Figma, drawing on trends from top gaming apps and launchers.
Usability Testing (Round 1 & 2)
Tested with 10 users over video calls. Tasks revealed key issues:
Confusion over owned vs. browsable games
Cluttered import screen
Hidden favorite/star button
No Steam launcher integration
Patch notes distracting from CTAs


Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization
Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization
Improvements & Iterations
Implemented Fixes:
Renamed “Browse” tab to “Game Library”
Clarified game ownership status
Spaced out and labeled import screen sections
Added favorites to game selects
Integrated Steam, launcher labels, and sorting
Resized star buttons and improved visual hierarchy
Planned Iterations
Interactive .exe import guide
Game news and community tabs
Patch notes pop-ups
Launcher state greying
Accent color customization


Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Key Takeaways
This project deepened my skills in UX research, systems thinking, and interaction design. I learned the importance of building a strong foundational experience and gained confidence in designing for passionate, tech-savvy audiences.
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
martin.rebeccaelise@gmail.com